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Stem Challenge: Minecraft Build a Theme Park (Independent & Unofficial): A Step-By-Step Guide to Creating a Theme Park, Packed with Amazing Stem Facts

Stem Challenge: Minecraft Build a Theme Park (Independent & Unofficial): A Step-By-Step Guide to Creating a Theme Park, Packed with Amazing Stem Facts

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Harnesses Minecraft's powerful potential for learning - this book is the perfect way to combine play with education.

Simple-to-follow, step-by-step instructions for constructing a Minecraft theme park, including a bouncy castle, water ride, haunted house, ferris wheel, roller coaster and animal park. Read about STEM (science, technology, engineering, mathematics) topics in the real world, then put your learning to use within the game, discovering the differences between real life and the Minecraft world.

Using core STEM principles, this book will take you through the process of designing and constructing your own Minecraft theme park - from calculating area when building your rides and understanding the different properties of the materials available to you, to learning how gravity and friction affect the speed of your roller coaster. At the end of the book you will have created one amazing theme park, complete with multiple attractions, ticket booths and lighting.

Played by more than 140 million monthly users, Minecraft is arguably the world's greatest and most influential online game, giving aspiring master builders the opportunity to create structures that push the limits of their imagination..



Author: Anne Rooney
Publisher: Carlton Kids
Published: 09/03/2019
Pages: 64
Binding Type: Paperback
Weight: 0.40lbs
Size: 10.47h x 8.35w x 0.32d
ISBN: 9781783124053
Audience: Ages 9-12

About the Author
Anne Rooney has taught at the Universities of Cambridge and York, and has been a Royal Literary Fund Fellow and Lector. She writes books on science, technology, engineering, and the history of science for children and adults, and has published around 200 books on a variety of subjects. She previously worked in the computer industry, and wrote and edited educational materials, often on aspects of science and computer technology.

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